Obsidian has the following attributes:
15 levels and 3 secret levels, with non-standard objectives
Over 30 custom robots, including 7 new bosses
A custom Pyro
Custom Cockpit
New Briefings and Briefing backgrounds
9 custom MIDI, HMP and HMQ soundtracks
Robot briefings
Over 15 new custom textures
Storyline
TCG is an essential component in a bio-toxin which another supposed organization creates. PTMC has stolen this chemical and stored it in 14 facilities. Another 15th mine contains a main computer, which stores the data for creating the bio-toxin. You are ordered to destroy all 15 facilities.
Robots
Three examples of the Obsidian robots:
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The Sniper-RF was based on the Hornet Spawn model as a means of combining the aggressive intellect of the latter with advanced weaponry systems. While now made slightly slower than its predecessor, the Sniper-RF is a deadly sharpshooter. |
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Your lone robotic ally comes in the form of the AS Droid. Intelligence has programmed the mine data into these mechs and has retrofitted them with flare launchers. Experiments in giving them weaponry did not prove to be wise. |
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The Squid utility mech was designed to transport cargo from one area of the mine to another, using its Massive claw-like apparatus. It now uses this apparatus to shred any and all enemy targets. |
Level Information
Level 1: Argon Entrance
Level 2: Acceleration
Level 3: Argent in the Rough
Level 4: Pleiades Iron-Ore Mine
Level 5: Magma V Outpost
Level 6: Brazen Vortex
Level 7: Beryllium
Level 8: Pelorus
Level 9: Cerulea
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Level 10: Aquarius Falls
Level 11: Quoxir
Level 12: Lusus Flagship
Level 13: Obsidian III TCG Depot
Level 14: Excidium Defence Cruiser
Level 15: Gaussian Blur
Secret Level 1: Lapis Lazuli
Secret Level 2: Water Garden
Secret Level 3: Syenite
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Download
Credits:
Project Coordinators: DarkHorse, SiriuS. Level Design: DarkHorse, SiriuS. Robot Design and Editing: DarkHorse, SiriuS, Garry Knudson. Player Ship Design: Garry Knudson. Storyline Concept: Edward W. "Wizard" Krohne III. Briefing Images: Midgard. Robot Briefings: Solrazor, SiriuS, DarkHorse. Soundtrack: Doug "Anarchy" Hale, Verran Eventide. Revised by Stephen "Magic101" Koppes. Custom Textures: DarkHorse, SiriuS, Edward W. "Wizard" Krohne III. Custom Cockpit: Edward W. "Wizard" Krohne III. Obsidian Installer: Heiko Herrmann, Steve "Stinger" Klinger. Beta Testing: DarkHorse, SiriuS, Garry Knudson, Kam Sheffield, Solrazor, Edward W. "Wizard" Krohne III, BlasterBoy, Kruel, Dustin "Neptin" Shelby. Obsidian Website Design and Editing: Dustin "Neptin" Shelby, SiriuS. Macintosh Compatibility Assistance: BlasterBoy. Tools Used: Descent Mission Builder II v2.6, Descent Block Builder, Polytron, HAXMEdit, RBotEdit, TrueSpace 2, COB2PM, Yahoma, Bryce 3D, Finale 3.0, Cakewalk Pro Audio 6, DTX2, MID2HMP, Adobe Photoshop LE, POV-ray, Paint Shop Pro 5. If you have any questions, comments or complaints regarding Obsidian, please send them to the EllusionBoards at http://ellusion.neptin.com. Copyright © Ellusion Design 1998-1999.